conestack
Contents:
Public API Documentation
Internal Implementation Documentation
Index
_
|
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
L
|
M
|
N
|
O
|
P
|
R
|
S
|
T
|
U
|
V
|
W
|
X
|
Y
_
__init__() (go2sim.ResourceManager method)
(go2sim.TerrainGenerator method)
_check_analog_trigger() (go2.modules.input.callback_manager.InputSignalCallbackManager method)
_check_digital_trigger() (go2.modules.input.callback_manager.InputSignalCallbackManager method)
_execute() (go2.modules.input.callback_manager.InputSignalCallbackManager method)
_handle() (go2.modules.input.callback_manager.InputSignalCallbackManager method)
_initialize() (go2.core.module.DogModule method)
(go2.hardware.hardware_interface.HardwareInterface method)
(go2.hardware.native.native_hardware.NativeHardware method)
(go2.hardware.virtual.virtual_hardware.VirtualHardware method)
_move() (go2.hardware.hardware_interface.HardwareInterface method)
(go2.hardware.native.native_hardware.NativeHardware method)
(go2.hardware.virtual.virtual_hardware.VirtualHardware method)
_register() (go2.modules.input.callback_manager.InputSignalCallbackManager method)
_rotate() (go2.hardware.hardware_interface.HardwareInterface method)
(go2.hardware.native.native_hardware.NativeHardware method)
(go2.hardware.virtual.virtual_hardware.VirtualHardware method)
_set_hardware_internal() (go2.core.module.DogModule method)
_should_trigger() (go2.modules.input.callback_manager.InputSignalCallbackManager method)
_shutdown() (go2.core.module.DogModule method)
(go2.hardware.hardware_interface.HardwareInterface method)
(go2.hardware.native.native_hardware.NativeHardware method)
(go2.hardware.virtual.virtual_hardware.VirtualHardware method)
(go2.modules.input.callback_manager.InputSignalCallbackManager method)
_stand_down() (go2.hardware.hardware_interface.HardwareInterface method)
(go2.hardware.native.native_hardware.NativeHardware method)
(go2.hardware.virtual.virtual_hardware.VirtualHardware method)
_stand_up() (go2.hardware.hardware_interface.HardwareInterface method)
(go2.hardware.native.native_hardware.NativeHardware method)
(go2.hardware.virtual.virtual_hardware.VirtualHardware method)
_stick_changed() (go2.modules.input.callback_manager.InputSignalCallbackManager method)
_stop_move() (go2.hardware.hardware_interface.HardwareInterface method)
(go2.hardware.native.native_hardware.NativeHardware method)
(go2.hardware.virtual.virtual_hardware.VirtualHardware method)
_unregister() (go2.modules.input.callback_manager.InputSignalCallbackManager method)
A
a (go2.modules.input.controller_state.ControllerState attribute)
add_aruco_marker() (go2sim.TerrainGenerator method)
add_folder() (go2sim.ResourceManager method)
add_geometry() (go2sim.TerrainGenerator method)
add_module() (go2.core.controller.Go2Controller method)
add_rough_ground() (go2sim.TerrainGenerator method)
add_stairs() (go2sim.TerrainGenerator method)
add_suspend_stairs() (go2sim.TerrainGenerator method)
add_textured_geometry() (go2sim.TerrainGenerator method)
ADVANCED (go2.core.registry.ExecutionMode attribute)
audio (go2.core.controller.Go2Controller property)
AUDIO (go2.core.registry.ModuleType attribute)
AudioModule (class in go2.modules.audio.audio_module)
auto_recovery_set() (go2.modules.movement.movement_module.MovementModule method)
B
b (go2.modules.input.controller_state.ControllerState attribute)
back_flip() (go2.modules.movement.movement_module.MovementModule method)
balance_stand() (go2.modules.movement.movement_module.MovementModule method)
BASE_DIR (go2sim.TerrainGenerator attribute)
BASE_SCENE_PATH (go2sim.TerrainGenerator attribute)
BASIC (go2.core.registry.ExecutionMode attribute)
BOX (go2sim.GeometryType attribute)
BUTTON_A (go2.modules.input.input_signal.InputSignal attribute)
BUTTON_B (go2.modules.input.input_signal.InputSignal attribute)
BUTTON_X (go2.modules.input.input_signal.InputSignal attribute)
BUTTON_Y (go2.modules.input.input_signal.InputSignal attribute)
C
Callback (class in go2.modules.input.callback_manager)
callback (go2.modules.input.callback_manager.Callback attribute)
CameraGroup (class in go2.modules.video.sources.camera_group)
CameraSource (class in go2.modules.video.sources.camera_source)
CameraSourceFactory (class in go2.modules.video.sources.camera_source_factory)
cancel() (go2.states.robot_state.Go2StateAbstract method)
CancellableMeta (class in go2.states.validation)
CAPSULE (go2sim.GeometryType attribute)
changed (go2.modules.input.controller_state.ControllerState attribute)
check_shutdown() (go2.states.robot_state.Go2StateAbstract method)
classic_walk() (go2.modules.movement.movement_module.MovementModule method)
cli_command (go2.modules.ocr.ocr_config.OCRConfig attribute)
color (go2.modules.video.frame_result.FrameResult attribute)
color_and_depth() (go2.modules.video.frame_result.FrameResult class method)
color_only() (go2.modules.video.frame_result.FrameResult class method)
content() (go2.modules.movement.movement_module.MovementModule method)
ControllerState (class in go2.modules.input.controller_state)
create_camera_group() (go2.modules.video.sources.camera_source_factory.CameraSourceFactory static method)
create_depth_camera() (go2.modules.video.sources.camera_source_factory.CameraSourceFactory static method)
create_native_camera() (go2.modules.video.sources.camera_source_factory.CameraSourceFactory static method)
create_opencv_camera() (go2.modules.video.sources.camera_source_factory.CameraSourceFactory static method)
create_virtual_camera() (go2.modules.video.sources.camera_source_factory.CameraSourceFactory static method)
cross_step() (go2.modules.movement.movement_module.MovementModule method)
CYLINDER (go2sim.GeometryType attribute)
D
damp() (go2.modules.movement.movement_module.MovementModule method)
dance1() (go2.modules.movement.movement_module.MovementModule method)
dance2() (go2.modules.movement.movement_module.MovementModule method)
DDSTopics (class in go2.communication.dds)
depth (go2.modules.video.frame_result.FrameResult attribute)
depth_only() (go2.modules.video.frame_result.FrameResult class method)
DogModule (class in go2.core.module)
down (go2.modules.input.controller_state.ControllerState attribute)
DPAD_DOWN (go2.modules.input.input_signal.InputSignal attribute)
DPAD_LEFT (go2.modules.input.input_signal.InputSignal attribute)
DPAD_RIGHT (go2.modules.input.input_signal.InputSignal attribute)
DPAD_UP (go2.modules.input.input_signal.InputSignal attribute)
E
ELLIPSOID (go2sim.GeometryType attribute)
euler() (go2.modules.movement.movement_module.MovementModule method)
execute() (go2.states.robot_state.Go2StateAbstract method)
ExecutionMode (class in go2.core.registry)
exists() (go2sim.ResourceManager method)
export_scene_to_directory() (go2sim.TerrainGenerator method)
extract_text_from_image() (go2.modules.ocr.ocr_module.OCRModule method)
extract_text_from_images_temporal_voting() (go2.modules.ocr.ocr_module.OCRModule method)
F
f1 (go2.modules.input.controller_state.ControllerState attribute)
F1 (go2.modules.input.input_signal.InputSignal attribute)
f3 (go2.modules.input.controller_state.ControllerState attribute)
F3 (go2.modules.input.input_signal.InputSignal attribute)
fps (go2.modules.video.streaming.stream_config.StreamConfig attribute)
FrameResult (class in go2.modules.video.frame_result)
frames (go2.modules.video.frame_result.MultiFrameResult attribute)
FrameStatus (class in go2.modules.video.frame_result)
free_avoid() (go2.modules.movement.movement_module.MovementModule method)
free_bound() (go2.modules.movement.movement_module.MovementModule method)
free_jump() (go2.modules.movement.movement_module.MovementModule method)
free_walk() (go2.modules.movement.movement_module.MovementModule method)
front_flip() (go2.modules.movement.movement_module.MovementModule method)
front_jump() (go2.modules.movement.movement_module.MovementModule method)
front_pounce() (go2.modules.movement.movement_module.MovementModule method)
G
GENERATED_SCENE_PATH (go2sim.TerrainGenerator attribute)
GeometryType (class in go2sim)
get_auto_recovery() (go2.modules.movement.movement_module.MovementModule method)
get_class() (go2.core.registry.ModuleRegistry class method)
get_descriptor() (go2.core.registry.ModuleRegistry class method)
get_engine() (go2.modules.audio.audio_module.AudioModule method)
get_frames() (go2.modules.video.video_module.VideoModule method)
get_stream_server_local_ip() (go2.modules.video.video_module.VideoModule method)
get_stream_server_port() (go2.modules.video.video_module.VideoModule method)
get_stream_url() (go2.modules.video.video_module.VideoModule method)
go2.communication.dds
module
go2.core.controller
module
go2.core.module
module
go2.hardware.hardware_interface
module
go2.hardware.native.native_hardware
module
go2.hardware.virtual.virtual_hardware
module
go2.modules.audio.audio_module
module
go2.modules.lidar.lidar_module
module
go2.modules.movement.movement_module
module
go2.states.robot_state
module
go2.states.validation
module
Go2Controller (class in go2.core.controller)
go2sim
module
Go2StateAbstract (class in go2.states.robot_state)
H
hand_stand() (go2.modules.movement.movement_module.MovementModule method)
HardwareInterface (class in go2.hardware.hardware_interface)
HardwareType (class in go2.hardware.hardware_type)
has_color() (go2.modules.video.frame_result.FrameResult method)
has_depth() (go2.modules.video.frame_result.FrameResult method)
has_module() (go2.core.controller.Go2Controller method)
heart() (go2.modules.movement.movement_module.MovementModule method)
height (go2.modules.video.streaming.stream_config.StreamConfig attribute)
hello() (go2.modules.movement.movement_module.MovementModule method)
host (go2.modules.video.streaming.stream_config.StreamConfig attribute)
I
import_texture() (go2sim.ResourceManager method)
input (go2.core.controller.Go2Controller property)
INPUT (go2.core.registry.ModuleType attribute)
InputModule (class in go2.modules.input.input_module)
InputSignal (class in go2.modules.input.input_signal)
InputSignalCallbackManager (class in go2.modules.input.callback_manager)
INTERNAL_RESOURCES_DIR (go2sim.TerrainGenerator attribute)
is_fully_valid() (go2.modules.video.frame_result.FrameResult method)
(go2.modules.video.frame_result.MultiFrameResult method)
is_initialized() (go2.core.module.DogModule method)
is_registered() (go2.core.registry.ModuleRegistry class method)
is_shutdown_requested() (go2.core.controller.Go2Controller method)
L
l1 (go2.modules.input.controller_state.ControllerState attribute)
l2 (go2.modules.input.controller_state.ControllerState attribute)
left (go2.modules.input.controller_state.ControllerState attribute)
LEFT_BUMPER (go2.modules.input.input_signal.InputSignal attribute)
left_flip() (go2.modules.movement.movement_module.MovementModule method)
LEFT_STICK (go2.modules.input.input_signal.InputSignal attribute)
LEFT_STICK_X (go2.modules.input.input_signal.InputSignal attribute)
LEFT_STICK_Y (go2.modules.input.input_signal.InputSignal attribute)
LEFT_TRIGGER (go2.modules.input.input_signal.InputSignal attribute)
lidar (go2.core.controller.Go2Controller property)
LIDAR (go2.core.registry.ModuleType attribute)
LIDARModule (class in go2.modules.lidar.lidar_module)
list_dirs() (go2sim.ResourceManager method)
load_scene_from_path() (go2sim.TerrainGenerator method)
LoopCancellationInjector (class in go2.states.validation)
lx (go2.modules.input.controller_state.ControllerState attribute)
ly (go2.modules.input.controller_state.ControllerState attribute)
M
min_conf (go2.modules.ocr.ocr_config.OCRConfig attribute)
module
go2.communication.dds
go2.core.controller
go2.core.module
go2.hardware.hardware_interface
go2.hardware.native.native_hardware
go2.hardware.virtual.virtual_hardware
go2.modules.audio.audio_module
go2.modules.lidar.lidar_module
go2.modules.movement.movement_module
go2.states.robot_state
go2.states.validation
go2sim
ModuleDescriptor (class in go2.core.registry)
ModuleRegistry (class in go2.core.registry)
ModuleType (class in go2.core.registry)
move() (go2.modules.movement.movement_module.MovementModule method)
movement (go2.core.controller.Go2Controller property)
MOVEMENT (go2.core.registry.ModuleType attribute)
MovementModule (class in go2.modules.movement.movement_module)
MultiFrameResult (class in go2.modules.video.frame_result)
N
name (go2.modules.input.callback_manager.Callback attribute)
NATIVE (go2.hardware.hardware_type.HardwareType attribute)
NativeCameraSource (class in go2.modules.video.sources.native_source)
NativeHardware (class in go2.hardware.native.native_hardware)
O
ocr (go2.core.controller.Go2Controller property)
OCR (go2.core.registry.ModuleType attribute)
OCRConfig (class in go2.modules.ocr.ocr_config)
OCRModule (class in go2.modules.ocr.ocr_module)
OK (go2.modules.video.frame_result.FrameStatus attribute)
on_enter() (go2.states.robot_state.Go2StateAbstract method)
on_exit() (go2.states.robot_state.Go2StateAbstract method)
OpenCVCameraSource (class in go2.modules.video.sources.opencv_source)
OpenCVStreamTrack (class in go2.modules.video.streaming.stream_track)
P
PENDING (go2.modules.video.frame_result.FrameStatus attribute)
pending() (go2.modules.video.frame_result.FrameResult class method)
pending_slots() (go2.modules.video.frame_result.MultiFrameResult method)
PLANE (go2sim.GeometryType attribute)
play_audio() (go2.modules.audio.audio_module.AudioModule method)
port (go2.modules.video.streaming.stream_config.StreamConfig attribute)
pose() (go2.modules.movement.movement_module.MovementModule method)
PUBLIC_RESOURCES_DIR (go2sim.TerrainGenerator attribute)
R
r1 (go2.modules.input.controller_state.ControllerState attribute)
r2 (go2.modules.input.controller_state.ControllerState attribute)
RealSenseDepthCameraSource (class in go2.modules.video.sources.realsense_source)
recovery_stand() (go2.modules.movement.movement_module.MovementModule method)
recv() (go2.modules.video.streaming.stream_track.OpenCVStreamTrack method)
register_callback() (go2.modules.input.input_module.InputModule method)
register_cleanup_callback_post_module_shutdown() (go2.core.controller.Go2Controller method)
register_cleanup_callback_pre_module_shutdown() (go2.core.controller.Go2Controller method)
register_decoded_pointcloud_callback() (go2.modules.lidar.lidar_module.LIDARModule method)
register_filtered_pointcloud_callback() (go2.modules.lidar.lidar_module.LIDARModule method)
register_synced_pointcloud_callback() (go2.modules.lidar.lidar_module.LIDARModule method)
remove_all() (go2sim.ResourceManager method)
remove_file() (go2sim.ResourceManager method)
remove_folder() (go2sim.ResourceManager method)
reset_to_base() (go2sim.TerrainGenerator method)
ResourceError
ResourceManager (class in go2sim)
resources (go2sim.TerrainGenerator attribute)
right (go2.modules.input.controller_state.ControllerState attribute)
RIGHT_BUMPER (go2.modules.input.input_signal.InputSignal attribute)
RIGHT_STICK (go2.modules.input.input_signal.InputSignal attribute)
RIGHT_STICK_X (go2.modules.input.input_signal.InputSignal attribute)
RIGHT_STICK_Y (go2.modules.input.input_signal.InputSignal attribute)
RIGHT_TRIGGER (go2.modules.input.input_signal.InputSignal attribute)
rise_sit() (go2.modules.movement.movement_module.MovementModule method)
ROBOT (go2sim.TerrainGenerator attribute)
root (go2sim.ResourceManager property)
rotate() (go2.modules.movement.movement_module.MovementModule method)
rx (go2.modules.input.controller_state.ControllerState attribute)
ry (go2.modules.input.controller_state.ControllerState attribute)
S
safe_shutdown() (go2.core.controller.Go2Controller method)
save() (go2sim.TerrainGenerator method)
scrape() (go2.modules.movement.movement_module.MovementModule method)
select (go2.modules.input.controller_state.ControllerState attribute)
SELECT (go2.modules.input.input_signal.InputSignal attribute)
send_frame() (go2.modules.video.video_module.VideoModule method)
signal (go2.modules.input.callback_manager.Callback attribute)
sit() (go2.modules.movement.movement_module.MovementModule method)
speed_level() (go2.modules.movement.movement_module.MovementModule method)
SPHERE (go2sim.GeometryType attribute)
stand_down() (go2.modules.movement.movement_module.MovementModule method)
stand_up() (go2.modules.movement.movement_module.MovementModule method)
start (go2.modules.input.controller_state.ControllerState attribute)
START (go2.modules.input.input_signal.InputSignal attribute)
start_stream_server() (go2.modules.video.video_module.VideoModule method)
static_walk() (go2.modules.movement.movement_module.MovementModule method)
status (go2.modules.video.frame_result.FrameResult attribute)
stop() (go2.modules.movement.movement_module.MovementModule method)
StreamConfig (class in go2.modules.video.streaming.stream_config)
stretch() (go2.modules.movement.movement_module.MovementModule method)
SUPPORTED_IMAGE_TYPES (go2sim.ResourceManager attribute)
switch_avoid_mode() (go2.modules.movement.movement_module.MovementModule method)
switch_joystick() (go2.modules.movement.movement_module.MovementModule method)
T
temporal_voting_threshold (go2.modules.ocr.ocr_config.OCRConfig attribute)
TerrainGenerator (class in go2sim)
threshold (go2.modules.input.callback_manager.Callback attribute)
trot_run() (go2.modules.movement.movement_module.MovementModule method)
U
unregister_callback() (go2.modules.input.input_module.InputModule method)
up (go2.modules.input.controller_state.ControllerState attribute)
V
valid_frames() (go2.modules.video.frame_result.MultiFrameResult method)
video (go2.core.controller.Go2Controller property)
VIDEO (go2.core.registry.ModuleType attribute)
VideoModule (class in go2.modules.video.video_module)
VIRTUAL (go2.hardware.hardware_type.HardwareType attribute)
VirtualCameraSource (class in go2.modules.video.sources.virtual_source)
VirtualHardware (class in go2.hardware.virtual.virtual_hardware)
W
walk_upright() (go2.modules.movement.movement_module.MovementModule method)
WebRTCStreamer (class in go2.modules.video.streaming.streamer)
width (go2.modules.video.streaming.stream_config.StreamConfig attribute)
X
x (go2.modules.input.controller_state.ControllerState attribute)
Y
y (go2.modules.input.controller_state.ControllerState attribute)