Source code for go2.modules.input.controller_state

from dataclasses import dataclass


[docs] @dataclass class ControllerState: """ Represents the current state of a controller's inputs. Tracks analog and digital values for sticks, triggers, and buttons, along with a flag indicating whether any input has changed since the last update. """ # Analog sticks (-1.0 to 1.0) lx: float = 0.0 #: Left stick X-axis ly: float = 0.0 #: Left stick Y-axis rx: float = 0.0 #: Right stick X-axis ry: float = 0.0 #: Right stick Y-axis # Triggers / bumpers (0.0 to 1.0) l1: float = 0.0 #: Left bumper l2: float = 0.0 #: Left trigger r1: float = 0.0 #: Right bumper r2: float = 0.0 #: Right trigger # Face buttons (digital) a: float = 0.0 #: 'A' button b: float = 0.0 #: 'B' button x: float = 0.0 #: 'X' button y: float = 0.0 #: 'Y' button # D-pad buttons up: float = 0.0 #: D-pad up down: float = 0.0 #: D-pad down left: float = 0.0 #: D-pad left right: float = 0.0 #: D-pad right # System buttons select: float = 0.0 #: Select button start: float = 0.0 #: Start button # Function buttons f1: float = 0.0 #: F1 button f3: float = 0.0 #: F3 button changed: bool = False